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Showing posts with label nanolife. Show all posts
Showing posts with label nanolife. Show all posts

Friday, July 5, 2013

Nanolife translation: German version released

Good news time: the latest version of Nanolife is now fully translated into German!

Below you can find the download links for all platforms. Please note some engine-specific text couldn't be translated. Many thanks to Marcel Weyers for his hard work on the translation - he's a cool guy. We hope you'll enjoy it~

Download
Installer -- Windows XP/Vista/7
Application bundle -- Mac OSX
Zip file -- all platforms

And yet there isn't a dutch version :D...

~Kiki

Saturday, April 27, 2013

Android news: Days of the Divine released, Nanolife updated

Since we love VNs on Android, we've recently added a few things.

Nanolife
The Nanolife version has been updated to run with full HD resolution (1920x1080), the PC-version's font and some other cool things now. You can check the Google play page below for more information and the download.

Keep in mind you will need an Android 2.2+ device for this version. Those with 2.1 will not receive this update.

Days of the Divine
Like Nanolife, Days of the Divine is now on Android! Complete with full HD resolution and the other bonuses of the Nanolife release, it's perfect to play on your phone and tablet and totally free /o/.

Below are some previews:


For more information, click the button below to get to the Days of the Divine Android page. Note that like with the Nanolife update, we support any Android 2.2+ device.

Have fun!


~Anna

Tuesday, August 28, 2012

Nanolife now on Android!

While we're still busy with editing Locus Magici's script, we've also been working on something else entirely: the Android version of Nanolife! Why? Well, it's fun, so why not~

To show off a bit:



If you haven't tried it out yet, or simply want to have Nanolife on Android too, you can find it by clicking the image below. The visual novel should work on any Android 2.1+ device.



Monday, April 16, 2012

Nanolife promo video


To be more specific, a Nanolife promo video with commentary done by us! Yes, really, it's as horrible as it sounds.

So, why commentary? Well, we had some problems with recording ingame audio for a promotional video (like the one we made for Firefly), so we decided to fix the problem creatively.

Whether that was a good choice or not I still don't know, but at the very least I got the privilege of hearing K-chan's Kiki's awesome Denglish. Being Dutch is fun during times like these :D~





That's all for now, I'm afraid. See you next time!

~Anna

Monday, April 2, 2012

Nanolife released!




Synopsis
A boy has recently found a great MMORPG in the depths of the internet. Excited, he stays up behind his computer late at night, while a thunderstorm is roaring outside. However, just as he completed his character creation - thunder strikes!

All electricity and thus also his computer shut down at once, leaving him in the dark. Though sad, he has no choice but to wait for now. However, in the game, his character has already begun playing without him...

Specifications
  • three routes with one ending each
  • unlockable extra and choices
  • 1920x1080 resolution
  • ~20.000 words
  • very tiny, but cute, animations

Age Rating: 3+
Beware! Brush your teeth before and after playing!

Warning
Because of the very tight deadline we haven't tested thoroughly on all systems, so please let us know if you find a bug.

System requirements
You will need Java version 6 or higher, which can be downloaded here.

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Yes! Yes! Oh hell yeah~ we made it!

That was the most horrifying month we have had in a long time. Next time, we're definitely making something simpler haha. We didn't even have the time to sleep or update this blog properly.

All right so what did we do?

Art
We made a lot of art for the graphical user interface, but the minimap has been simplified to only show the area's name and a small picture for it, since it just didn't work well with the 2D atmosphere we created.

Nevertheless, this was my first time doing such a big and strange GUI, so I'm satisfied with the results, especially since Firefly only needed a simple black transparent text box. It took a looong time to do though.

Story
Me and K-chan discussed the story and made an outline and flow charts before the writing even began. After that it was a matter of me typing at the speed of light and her and me doing a lot of proofreading afterwards.

Still, the script turned out to be double the size of what we originally planned – oops ^^;. I had a lot of fun writing it though, since it was a very novel way of telling a story for me.

Scripting
From what I heard and asked of her to do, scripting was hell for K-chan, but that's probably because I gave her the final pieces of art and sprites so late ahaha... I have to admit though, she had to do a LOT of new things for this project too, from flying people to changing title-screens to little animations and what not.

However, she can't fool me that it was 100% bad. I bet you she was secretly smiling with glee when mistakes made the characters rotate through the air while looking smug. Definitely.

Music
OK, the music was downright hell :'D! I was struggling with another deadline last night and only had this day left to do the music. Then, I OVERSLEPT. K-chan called me awake at 12:00. Why thank you, body! Couldn't you hang on for a couple more hours? Dammit.

In the end I managed to make 1 simple track while I stole some from our other work to fill most of the gaps. We finally added 3 other creative commons tracks after looking around for a good couple of hours too.

Music on the last day? Never again man.


And that's about it. We hope you enjoy it! Now please excuse us while we go sleep, game, eat and blissfully do nothing at all. Aah bed, I missed you too <3<3<3~

~Anna

Saturday, March 17, 2012

Nanolife update

Today let's look at our progress for Nanolife - our NanoRenO project. As expected, we are perfectly on schedule and this post is totally not late because we were working our asses off to meet ridiculous deadlines.

Ahem, so yeah! Let's take a look :D!

Script
I'm currently doing the final final check of the final check after which K-chan will do the final final final check. In short, it basically means it's 99% done.

Title screen



This is the title screen, I spent way too much time on it and you will like it dammit. You can see three silhouettes, which will appear as people once you complete their routes. Since we like to be captain obvious, we also tell you how many routes are completed in the lower left corner of the screen.

As you can also see, we added a "guide" feature in our visual novel. It will show you all those awesome short-cuts and features to read through Nanolife like a pro! Last but not least, our circle's logo will be click-able and send you to our website because we can.

Graphical user interface (GUI)
Apart from the script, the GUI has the most progress so far. We've made a MMO-like interface which has:
  • A text box containing skills and items (which you can click for more information about them),
  • A minimap in the upper right corner,
  • A main character information window in the upper left corner which shows your class, name, level, HP, MP and EXP. They will behave and change according to what happens in the story.
  • A smaller information window for party members below yours,
  • A custom in-game menu,
  • And a crystal thingy which hovers over the character who's currently speaking.
The only things still left are to draw the different maps for the minimap, the classes, skills and items icons. K-chan has most of it coded already too.

I would show you a screenshot, but the only one I have is with a background of K-chan's amazing, jaw-droppingly, gorgeous art which would change the art world forever!... and which was drawn without a tablet in one minute. Oh well, it's probably cooler to see it when it's done anyway.

Sprites
I sketched them and inked two of them and I have many, many left to do... and the deadline for that is Sunday. In other words, this weekend Anna is screwed.


Conclusion
We're slightly behind schedule, but the toughest parts are done now. We'll continue working hard to make this!

~Anna

Friday, March 2, 2012

Nanolife: Our NaNoReNo project starts now!

It's the 1st of Marth - also known as the kick-start of NaNoReNo!

For those of you not in the know, this is basically a visual novel making month inspired by NaNoWriMo. The challenge is to start and finish an entire visual novel in one month - March! Planning and preparations are allowed before March, but the content of the visual novel should only be done within this month. Results are then posted on April 1st.

So here we are! We will participate in this event with our own shiny new project, Nanolife! Everything in it will be made by me and K-chan, since we need to be extremely flexible with this project and we'll probably have to work our asses off. Another reason is that it's going to be absolutely free~

Now onto the fun stuff! First off, the rough sketch of our logo:
Synopsis
A boy has recently found a great MMORPG in the depths of the internet. Excited, he stays up behind his computer late at night, while a thunderstorm is roaring outside. However, just as he completed his character creation - thunder strikes!

All electricity and thus also his computer shut down at once, leaving him in the dark. Though sad, he has no choice but to wait for now.

However, in the game, his character has already begun playing without him...

Further information
As you can see from the synopsis, this visual novel will focus on adventures in a MMO world through the eyes of an AI. We'll try to make it look as MMO-ish as we can, so think of a concept like this (only, you know, not crap):


It will have choices and three routes with one ending and no bad ends (I cannot harm chibies), 1920x1080 resolution (Full HD, hell yeah) and maybe small background animations where I can think of them.

We'll update with our progress every week, but here's a rough schedule to give you an idea:

week | Anna               | K-chan
--------------------------------------------------
#1     | writing              | editing + sound effects
#2     | sprites              | coding
#3     | BGs + CGS     | more coding
#4     | music               | needs more code man

... that code better be god-tier, K-chan.

Anyway, we hope you'll enjoy the ride! Let's do this!

~Anna