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Showing posts with label firefly. Show all posts
Showing posts with label firefly. Show all posts

Thursday, August 9, 2012

Anniversary Discount!

Next week, we'll tell you a bit more about the progress on Locus Magici, but for now we have something different to talk about.

You see... me and Kiki just returned from our vacation, but while we were relaxing there and working on Locus Magici, we realized that it's our group's five year anniversary already! Though we haven't produced many digital projects yet, we've been self-publishing small comic one-shots since 2007. Look at our grand history of amateurism here~

But I do~

We barely noticed since the group mainly consists out of us two, and we've been friends since... uh... since we were six years old or something?

Anyway, for the occasion, we decided to introduce a discount week! From this moment until the sixteenth, Firefly will be half the price for both the Android and PC version. They are now 2.50 and 5 Euro respectively.

In case you're interested, you can find them on our Firefly project page.

*eats cake*

~Anna

Tuesday, January 31, 2012

Firefly for Android - out now!

Since Firefly second edition has been released for the PC, it's now Android's turn! This version will be half the price too, since it doesn't include a high resolution mode.
















As you can see, the application can be used in both landscape and portrait orientation, with the graphics scaling along accordingly. The visual novel should work on any Android 2.1+ device.

Please click on the picture below to get it now:



We hope you'll enjoy it and we'll do our best to bring more visual novels to Android in the future.

Last Firefly post ever!

~Anna

Saturday, December 24, 2011

Firefly second edition - out now!


It's time to release Firefly second edition! 

Don't worry, the price will stay the same and people who bought it before will get it for free.

  • People who bought Firefly online – we will e-mail you with the details soon!
  • If you bought Firefly at a convention, please mail us at pegasi(at)weeaboo.nl (replace (at) with @) and instructions will follow!

What changed?
  1. The engine has been completely rebuild to look and work much better on slower computers.
  2. The visual novel now runs on 60 frames per second.
  3. The text box now switches between a small text box at the bottom of the screen and a full screen text box. The full screen text box is only used when you have long monologues.This is done so you can focus better on the sprites and other artwork.
  4. A lot of bugs, like the small opening movie not being stable enough, were fixed.
We also fixed some wording and typos and since one of our background music files wasn't that good, we did our best to improve it. It's the first music in the video below, in case you're interested.

Story
One fateful night, the mischievous thief Esta sets out to rob yet another unsuspecting nobleman of his riches. However, the mansion she targets turns out to be completely abandoned except for the, in her words, whiny and incompetent Yoru. Nevertheless, to her annoyance, she ends up having to take this young man along on her adventures. But despite his appearance, he might be more involved in the town's upsets than she realizes...

Promotional Video


Oh my god, a video!

Requirements
It runs on Windows XP/Vista/7, Linux and Mac OSX. You will only need Java 6 or higher, which can be downloaded here. 

Where to get it
You can buy the full version or try the demo on the Firefly project page.

If you still encounter any problems, don't hesitate to send us an e-mail.

Me and K-chan hope you enjoy the update! Happy Holidays! :D

~Anna

Saturday, October 22, 2011

Firefly for Android

With the Android market being rather dry on visual novels, we've decided to help out a little :). Therefore, we're planning to create a mobile version of the upcoming version of Firefly.

As the second edition is still in production, we've only uploaded the demo so far. However, once it is complete, a full version will be released as well.






The application can be used in both landscape and portrait orientation, with the graphics scaling along accordingly. It should work on any Android 2.1+ device.

Please click on the picture below to try it out now:



P.S. This isn't the only thing we've been working on. Next time I'll introduce a shiny new visual novel project, so keep an eye out! ;D

~Anna

Friday, September 23, 2011

Firefly second edition demo!

Firefly was originally a kinetic visual novel made for a convention in the Netherlands (and later released online as well). However, as this was our first visual novel ever with a brand-new game engine, we encountered some problems here and there. Therefore, with the comments we've received as well as our updated game engine, we've decided to do a little re-release.

Important - This is more like a free update than a new release - those who bought the old version will be updated with the new one free of charge, while the price of the new version will not increase for new buyers. If you bought Firefly online before, we will send it to your e-mail address. Those who bought it on a convention will be notified later on with more information - we'll think of a way to give you guys the update as well. 

Windows & Linux - For those who want to take a look, the second edition demo can be found here:






Mac - For those with a Mac, a specific version for you guys can be found here:



 



Changes in Firefly second edition (demo)
First and foremost, the dialogue window has been changed. In the first version, we used an old-school window that covered most of the screen when you played. After some feedback, we've decided to change it to a more common style, in which the textbox is down below the screen and uses a namebox to indicate who is talking. 


 
Hopefully it will be an improvement for those who found the former style to be inferior or hard to read. However, since long monologues work better in the old style, you will see it switch back now and then. We found this to be a nice compromise.


Furthermore, our engine has improved a lot. The small opening movie at the beginning is now completely stable, the visual novel runs on 60 fps, it looks and works a lot better on slow computers, all sorts of tiny little bugs got fixed, and tons of other things I'm probably forgetting right now :D.

And last but not least, we've also corrected a number of typo's, fixed some small visual bugs and improved one of the background music files.
 

If you notice any more problems or bugs or whatevers with the demo, please tell us! You'll have our gratitude and we'll fix it right away.

~Anna