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Showing posts with label manga. Show all posts
Showing posts with label manga. Show all posts

Wednesday, June 17, 2015

FE:A fanbook finished & updates

Time for another update! We know we've been rather silent on updates (life is not exactly being a sweetheart to me right now), so time to rectify that! Today is all about our past & future plans, sometime later this week we'll review the work on Binary Soul.

Fire Emblem Awakening Fanbook

Remember the post where we planned out what to do for 2015? Well, aside from NaNoRenO, we also finished the Fire Emblem Fanbook we mentioned way back then! And yes, it is as silly as it looks, we had a lot of fun thinking up gags for this one.

I and Kiki just returned from selling it at Animecon 2015 in the Netherlands. Sadly we won't do international shipping (the shipping costs could be more than our small and jokey book, which just feels too wrong), but for the Dutchies; let us know if you want one or drop by at Tsunacon to get a copy! 



Website

Our website will be updated soon, mainly because we have a new member; Triah, a long time good friend and our musician in the VN-team! You'll be able to hear her work in Locus Magici :3!

Daily Blog

I continued the daily update blog for LoMa after NaNoRenO, but it turns out that this only really works for short-term projects. Since real life decided to interfere (even though we asked so nicely at new year's if it would behave!), it was hard to find time to work on LoMa every day and too demotivating to write "I can't work today D:" again and again.

So instead of that, I'm using the blog to keep a list of finished and to-do art-assets and to archive the daily progress logs we keep during NaNoRenO!

I hope this explains some things. Until later and thank you for those who dropped by to say hi; the weekend wouldn't have been half as fun without you :3.

~Anna


Wednesday, February 6, 2013

One goal down, several to go! Updates!

We're still alive somehow! We have the bad habit to work ourselves into the most impossible deadlines. At least we've always succeeded thus far, so that's something?

Anyway, this post will nicely summarise what we did, what we are doing right now, and what we will do in the near future.

So first, in January we did two things:
  1. Finally opening a Work-In-Progress topic for Locus Magici on the Lemmasoft forums.
  2. Finishing the full-colour manga one-shot we talked about in this post.
1. WIP topic
This one mostly speaks for itself, but it means we've reached the point where we have enough content to open a WIP topic. If you haven't taken a look yet, you might be in for a pleasant surprise; that topic contains a lot more up-to-date information and images about our newest visual novel!

2. Full-colour manga
This was our first goal and project for 2013, and we made it~ As we've mentioned before, it is a short story, but all of the pages are done in colour. Below you can see the cover and some preview pages.



It will be available at Tsunacon this Sunday, as we'll be there. Drop by and say hi if you feel like it~ 

Plans until March
This month, our focus will be back on Locus Magici. I will be sketching as many sprites as I can, so Kiki can use them as place-holders for her scripting and storyboarding the fighting scenes. We'll keep you updated~

And what will happen in March, you ask? Well.. think; which event starts in March...? ;)
I'll give you a hint: last year it was Nanolife.

I wonder, I wonder, what will it be this time~?
*shot for being a tease*
Well, okay, we don't have much to give you yet, but I'm afraid you'll have to stay curious for a little while longer. For now, we have some work to do!

~Anna

Tuesday, January 1, 2013

End of the year summary and future plans

Happy New Year!

Did you all make any new years resolutions? We certainly did! Let's first take a look at the most important events of 2012 and then we'll discuss what you can expect in 2013~

2012
Nanolife
Our most notable event of the year was the release of a free visual novel we made during NaNoRenO (the visual novel equivalent of NaNoWriMo). We barely slept and worked very hard that month, after which we finally managed to release Nanolife. We didn't expect much, so the big positive response came as a pleasant surprise.




For the first time, we started releasing visual novels on Android this year! We were very happy with this, because what's a better place to read a VN than wherever you want? I certainly rejoiced as I tested our games while relaxing on my bed :D!


The Lost Angel Arianna
Since this is one of our mangas, we didn't release it internationally which meant it automatically had a smaller impact for our group. Still, this particular one-shot did rather well! It was our first manga ever to have over 100 pages and we put a lot of detail and effort into the pages. Furthermore, it won an award at the Dutch anime convention Animecon!



2013
Locus Magici
That's right, our current commercial visual novel in production will be released in 2013. Our estimate is that we'll release it around summer. We will try many new things for this release when it comes to graphics, story and music and we're very excited about it! If anything, Firefly and Nanolife taught us a lot about storytelling and how to enhance it with visuals and special effects.

The project page still needs to be updated with more recent art, but we'll see to that sometime later this month.

NaNoRenO 2013 
Yes, we'll be entering it once more this year! We're actually already looking forward to it and have about three incredibly different ideas for it; now we just need to pick one. Just expect fantasy to sneak in there in one way or another.





First full-colour manga
We've found a way to print full-colour manga without being left too poor, so we're going to abuse that too! Since this is a test, the story won't be too long (only about 20 pages), but in return each page will be a work of art ;)!

This story is planned for Tsunacon 2013 in February, so we'll have to work hard. Although I'm positive we can do this since we survived NaNoRenO 2012.

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There it is, 2012 is over and the plans for 2013 have been laid out. Let's make this a great year!

~Anna



Sunday, December 30, 2012

Making Manga (the Pegasi way)

While we mainly focus on visual novels nowadays, we started out as (and still are) a small Dutch doujinshi circle to make our own original manga stories. In fact, we have a short story in the pipeline for Tsunacon, an upcoming convention in February.

Basically, we have the following idea: in a Victorian or fantasy setting (I haven't decided yet), a young noble lady is about to be betrothed to the most stoic man alive. Although she likes him, the only interest he has shown in her is his occasional glancing when she's not looking, likely due to her beauty. Sadly, that won't last long either...

While I can't tell you more about it (the curse of a short story), in this month's post I can show you the Pegasi way™ of how we make our printed work.

Story idea
Whether you're creating visual novels or comics, it all starts with this.

For us, thinking up the main idea is usually the easy part. Once we've got one that sounds like an interesting concept and of the correct size for our visualized page count, we work it out in very basic terms: see whether there are any major plot holes, clichés or other problems which you need fix early on. If it passes this phase, it's ready for the next step, in which I work out the idea and Kiki checks it.

The general story idea is also what usually ends up being the synopsis on the back of our books, so I usually write it down somewhere.

Story layout
It's a good idea to have the story laid out before you start drawing. It will help you stick to your page count and visualise how the story unfolds over these pages. This also means you can pace your story, not to mention correcting mistakes before they become a pain. There are a few ways to do this, of which I've found the following to be useful.

1. Script outline
page 1
"Hello" (man looking grumpy, 1/3)
"Hi" (woman looking grumpy, 1/3)
(man and woman sitting opposite of each other at a table, profile view, 1/3)
Above you see a very simple example of a page layout when you decide to write everything. You simply describe what should be seen and how big each panel is. The "1/3" here means the panel is 1/3 of the page or the available drawing area. It's a great way for writers who can't draw to visualise the story for the artist, or if you want to let your editor make adjustments even though he/she can't draw.

2. Thumbnails
While the above method works fine, I've come to prefer thumbnails. What you do here is drawing a thumbnail (tiny simple picture) of every page before you draw the pages themselves. It's great for visualising your ideas and laying out compositions ahead of time. If you draw the thumbnails in one image and number them, you can also see the pacing and an overview of the story with just a glance!

Since the thumbnails are so small, I just number the balloons and type the text which goes with it in a document.

Sketching
In this part you work out the thumbnails or outline of the last step in more detail. The sketches show the compositions and basically what's going on in the panels, but also who is who and who is wearing what, the general expressions, etc. After you've finished, you can lower the layer's opacity so it's easier to ink over later. 

Another tip here is to use 300 dpi for your files: although it's the minimum for it to look good in print, 600 dpi might be too much for the printer, it might ruin your tones,  and you probably don't need it if your manga isn't a super detailed work of art. You can always ask what your printing office prefers though.

Inking
When the sketches are done, it's time to ink! In my experience it works better to first ink the panels and balloons. You can do this by hand or with any other computer software you may have, but I prefer using Manga Studio EX 4 (MS).

MS has the advantage of pre-made balloons which you can adjust to your liking and they have a great panel-ruler tool. I've made panels in Photoshop and SAI, but MS wins by far; it takes me a grand total of 1 minute to draw all the panels on a page perfectly straight and exactly how I want them. This program also supports .psd files just like SAI, so I find it wonderful to use alongside those two.

For line-arting the characters and such you can use whatever you like. SAI is really nice for line-art, but MS has many traditional pen options. Just mess around and choose the one you like. A tip in MS by the way: make sure your inking is done on colour layers so you can use anti-aliased pen tools! This means the lines won't be all pixely. Here are the settings you need:
It says 32 bits, but it opens fine in both Photoshop and SAI.

Editing and lettering
Aside from criticizing the story, this is an editor's job! ...Fine fine, my editor's job, because she's cool like that. Kiki/K-chan mainly cleans up the inked pages (to make sure the lines stay inside the panels for example), or adds things in the background (filling it with a pattern or colour).

In addition she writes the text in the balloons with Photoshop. The latter isn't too hard, but requires some tricks to make it look good: adjusting the wording so it fits inside the balloon, keeping the text roughly the same size (it looks neater), making sure it's centred, following the shape of the balloon and preventing the text from being too close to the edges of the balloon (a common mistake). She also adds sound effects by using various fonts.

Colouring or toning
MS has "materials" you can import to draw with the tones you like. It also gives you the option to make a row of favourite tones so you won't have to look for them all the time (this is a life saver). Tones can be drawn on or you can select areas and fill them with tones, either one works.

However, no-one's stopping you from making a full-colour manga (except for your wallet, perhaps). This can be a great addition to a comic if you do it well and could be more appealing than the black and white tones; every panel will turn into a small piece of art :)! Just make sure you save the file as a .psd, so you can open it in SAI and Photoshop (unless you colour with another program) and keep the ink and background layer separated.

Printing
Look up a nice printer or ask someone who is already doing this for help. I definitely recommend the latter, since I had to learn this the hard way with people who didn't even know how to open .pdf files or that "back-cover.png" was the book's... back-cover.

When you've found one, read everything you can find about their procedure or just ask them a lot: how much do they cut, what type of binding do they offer, how fast they can print and deliver, what their prices are, the kind of paper they offer, the type of files they can work with etc. Do not hold back questions if you're unsure, be bold and merciless!

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I hope that was helpful for people and that it gave a decent idea of what we're doing. Although I'm doing this short manga (about 20 pages) in between, Kiki and Triah can just continue working on Locus Magici in the meantime (no slacking off). I'm also good at switching between both projects, so everything will go on as usual~

Also, expect an end-of-year review soon!

~Anna

Friday, May 25, 2012

We won an award, hurrah~

Something not visual novel related?... le gasp!

First, for the non-Dutchies; We regularly visit some conventions in the Netherlands to sell our stuff. Last week we were at Animecon, which also organizes the annual Dutch Manga Awards. These are basically awards which can be won by amateur manga artists who self-publish their stories.

As you can see from title of this post, we happened to win in the category original story with our book The Lost Angel Arianna. This resulted in us getting a cool, shiny, super professional(ly handmade) trophy and some moneyz!

Hell yeah.

Actually, we didn't think we would win. It's not that we're not confident about our work, but more the fact that two of the three jury members had a great interest and history in western styled comics.

Yeah, that didn't reassure us much; since people like that usually show a clear preference to a more western style, and our style is totally shoujo. What didn't help either was that another person was nominated in this category with a story using a pure western comic style, and that one of the jury members said he didn't like manga.

As you can imagine, we prepared ourselves to not be butt-hurt after that guy won, only... he didn't. The importance of style did turn out to be an huge discussion point among the jury members, so at least our fears were justified. Also, now I can complain without looking bad~

Anyway, enough gossip about behind-the-scenes Dutch mangaka politics (man, what a sentence). As for the actual convention experience, it was a little different this time. Unlike conventions in America and such, Dutch conventions never had an Artist Alley (or as they say Avenue) before. Instead they just put the artists between the real dealers and shopkeepers.

However, this year they did separate the groups and thus we got our own Avenue. Yes I find it amusing writing this. As expected, sales went down and what didn't help either was that it was placed after the dealerroom. You know, the place where people spend money? Still, it wasn't that bad and if they make sure people realize we're there, then I think it will work out more smoothly.

At the very least, we had lots of cool conversations with our neighbours into the wee hours of the night. Please, accompany us again next time, we still have to convince you to make more visual novels <3.

So, that was our con-report. We had a lot of fun there and will now resume pushing our trophy into people's faces. I'm off! /o/

Next post will really be about Locus Magici, I swear!

~Anna