Wednesday, October 31, 2012

Locus Magici: progress x3!

Happy Halloween!

In honour of this day, we wanted to bully Lloyd (the main character). All you need is water and ships :D! See, it's this simple:
Now you can scare Lloyd too!

As for actual progress, we have some from three different angles!


Many, many scenes.
First, Kiki has begun doing some simple coding such as dividing the script into scenes, adding the names, adding choices/jumps in the script and when to switch between novel and adventure mode.The first bit of coding is always kind of mundane, so she has my pity. 

Also, for those wondering: the number system works in the order 'chapter number, scene number', so 00 is the first scene of the prologue, 10 is the first scene of the first chapter, etc.

As you can see, I'm still working on the GUI. I wasn't satisfied with the first colours of the GUI, so I took a screenshot, made a colour palette and doodled over it until it was all right. The menus match each other now~

Every menu is sketched/designed, although this screenshot is missing the choice-button, titlescreen and interlude/chapter images. Kiki says she'll think up some cool button effects for the menus, so I'm really curious how everything will look in the VN~ I'll work hard to finish this as soon as I can!

It took us a while before we finally decided how and with whom to do the music, but a good friend (known as Triah) is helping us out now. While we're still deciding on and messing a bit with the instruments, below you can find a small sample of Locus Magici's music (used for fun and happy scenes).

And that's all for now, back to work!


Sunday, October 14, 2012

Locus Magici: Evolution of a textbox

Hi all,

Despite Anna's epic fight against illness and other stuff she had to do, we still found the time to do some work on Locus Magici. Right now, we're busy with designing the graphical user interface. With the textbox done, let's take a look how it got to completion.

Since we don't have any art yet, we used some old art from Firefly, scaled up to fit the 1920x1080 requirements. In other words, the following images and fonts are not representative of the final product.

Version 1

We argue a bit back and forth about the general style of the textbox, the colours, the size, etcetera. Anna makes the first version, as can be seen above. Quite some changes need to be made at this stage: the gradient within the textbox is a bit too much and the shading makes the border of the textbox bleed into the background. Also, while making the quick menu at the bottom, we soon noticed the textbox would work better if we moved it further down.

Version 2

As you can see, the changes mentioned above have been applied. The placement of the namebox has been decided, and the quickmenu at the bottom is done as well. The buttons each show a different style which will be used: the leftmost button is the disabled version, the second one is the normal look, the third one is the look it will get if you hover over the button with your mouse, and the last one is how it will look like if you press the button.

Version 3

What is this? A namebox has been added! However, we have some new issues to deal with. The green is too saturated compared to the rest of the look, which makes it feel empty and forces us to put the name in the center. Also, the red diamonds don't match well with the rest of the design. Time to fix!

Final version!

We now have the final version. All problems have been solved, and it looks a lot nicer than our first try. As the textbox will visible during most of the visual novel, it better be nice~

As an end note, we now have a Facebook page as well. Please follow this link and give us a like!