Saturday, March 17, 2012

Nanolife update

Today let's look at our progress for Nanolife - our NanoRenO project. As expected, we are perfectly on schedule and this post is totally not late because we were working our asses off to meet ridiculous deadlines.

Ahem, so yeah! Let's take a look :D!

I'm currently doing the final final check of the final check after which K-chan will do the final final final check. In short, it basically means it's 99% done.

Title screen

This is the title screen, I spent way too much time on it and you will like it dammit. You can see three silhouettes, which will appear as people once you complete their routes. Since we like to be captain obvious, we also tell you how many routes are completed in the lower left corner of the screen.

As you can also see, we added a "guide" feature in our visual novel. It will show you all those awesome short-cuts and features to read through Nanolife like a pro! Last but not least, our circle's logo will be click-able and send you to our website because we can.

Graphical user interface (GUI)
Apart from the script, the GUI has the most progress so far. We've made a MMO-like interface which has:
  • A text box containing skills and items (which you can click for more information about them),
  • A minimap in the upper right corner,
  • A main character information window in the upper left corner which shows your class, name, level, HP, MP and EXP. They will behave and change according to what happens in the story.
  • A smaller information window for party members below yours,
  • A custom in-game menu,
  • And a crystal thingy which hovers over the character who's currently speaking.
The only things still left are to draw the different maps for the minimap, the classes, skills and items icons. K-chan has most of it coded already too.

I would show you a screenshot, but the only one I have is with a background of K-chan's amazing, jaw-droppingly, gorgeous art which would change the art world forever!... and which was drawn without a tablet in one minute. Oh well, it's probably cooler to see it when it's done anyway.

I sketched them and inked two of them and I have many, many left to do... and the deadline for that is Sunday. In other words, this weekend Anna is screwed.

We're slightly behind schedule, but the toughest parts are done now. We'll continue working hard to make this!


Friday, March 2, 2012

Nanolife: Our NaNoReNo project starts now!

It's the 1st of Marth - also known as the kick-start of NaNoReNo!

For those of you not in the know, this is basically a visual novel making month inspired by NaNoWriMo. The challenge is to start and finish an entire visual novel in one month - March! Planning and preparations are allowed before March, but the content of the visual novel should only be done within this month. Results are then posted on April 1st.

So here we are! We will participate in this event with our own shiny new project, Nanolife! Everything in it will be made by me and K-chan, since we need to be extremely flexible with this project and we'll probably have to work our asses off. Another reason is that it's going to be absolutely free~

Now onto the fun stuff! First off, the rough sketch of our logo:
A boy has recently found a great MMORPG in the depths of the internet. Excited, he stays up behind his computer late at night, while a thunderstorm is roaring outside. However, just as he completed his character creation - thunder strikes!

All electricity and thus also his computer shut down at once, leaving him in the dark. Though sad, he has no choice but to wait for now.

However, in the game, his character has already begun playing without him...

Further information
As you can see from the synopsis, this visual novel will focus on adventures in a MMO world through the eyes of an AI. We'll try to make it look as MMO-ish as we can, so think of a concept like this (only, you know, not crap):

It will have choices and three routes with one ending and no bad ends (I cannot harm chibies), 1920x1080 resolution (Full HD, hell yeah) and maybe small background animations where I can think of them.

We'll update with our progress every week, but here's a rough schedule to give you an idea:

week | Anna               | K-chan
#1     | writing              | editing + sound effects
#2     | sprites              | coding
#3     | BGs + CGS     | more coding
#4     | music               | needs more code man

... that code better be god-tier, K-chan.

Anyway, we hope you'll enjoy the ride! Let's do this!